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Warehouse is released. Unfortunately, Apple has it listed under an old company name, hopefully that can be fixed. The game itself was programmed very quickly, the puzzles took a while, and the art was a painful process of working with many artists who either took the deposit and ran or quit after doing one piece of art and sucked away money in the process.

Luckily, a friend finished out the art (especially the illustrations, which I couldn't possibly do without a lot of practice) and the game is released. Like with my other releases, I botched the PR, that's becoming my style.

Anyway, if anybody reads this, they can hit me up for an OSX promo code. You get 50 per release and Warehouse 1.1 is right around the corner, which means that counter will be reset and I can afford to hand them out like candy.

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