I'm in college for physics. I really like programming.

Report RSS sane sites so self-help seems sensible

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Today after running through ambershee's Blindness and Gametype tutorial. I've come up with a few ideas that seem good practice to try and implement.

  • An extension upon the blindness tutorial that adds the blind effect when shot. For some amount of time. (I don't know how to do timers nor apply effects when player is hit by a weapon)
  • A paintball mod. (could be easy if you just retextures the bullet holes but i'd like to change the wall hitting effect completely)
  • A crouch regen mod. Player crouches and gets HP back slowly. (No idea how that would be implemented in code)
  • A spin jump mod. I know it would be crazy for the player, but maybe make the characters spin crazily while jumping or flying through the air. (or maybe just the bots) Might be a laugh to watch the bots do it. this would involve states and give an introduction to rotators. both of which i'm not very familiar with.
  • The third person camera. Everyone wants this so much that I kind of want to write a tutorial on it. once I know how to do it that is.

I think these are pretty simple, assuming you know the code and heirarchy of everything.

Anyway, that's all I have to say about that. My journies in coding today have been rather uneventful. Just trying to understand ModifyPlayer() better, as well as some of the base objects, Actor, Pawn, Playercontroller, etc.

Some sites I found today...

Udn.epicgames.com
this site has some cool info on various ut3 topics, i must have missed it because i've looked through the udn a number of times lol

Max-realms.com
i am not going to learn how to model so free 3d models = good

Utforums.epicgames.com
posts made by a guy called geodav on UT3 forums. Has a lot of good character/model tutorials information

Ut40k.planetunreal.gamespy.com
some tutorials this guy wrote can be found on the riht side of his site

 

 

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