A sidescroller puzzle-platformer about Maia, a woman trapped in the cycle of an abusive relationship. Here we'll post updates on the game's production process and development! Made by Perpétuos Games

Report RSS Level studies and mechanics! - Development Week #4 (March 15-21)

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Hey!

We have made great headway into defining our levels and style! Our current background and level art is a distorted, fantasy-like urban scenario, that represents the gaslighting imposed to Maia and her ever-changing perspective of the world around her. Here's some of that:

levelart1levelart2

The blue parts represent the platforms and paths the player can traverse through, while the rest stays in the background or foreground.

Puzzles!

For our puzzle design, we are experimenting with both the static and more logical puzzles, and the dynamic movement-based jumps and glides that are tied to the game's main mechanic. We want to provide both a fun dynamic experience and difficult logic sequences. This is just a few of our puzzle ideas for Maia:

leveldesign1leveldesign3leveldesign2

Mechanics!

The ones we are talking about in these posts are now defined and ready! Maia will use her umbrella to stop incoming winds, use them to gain momentum both forward and upwards, and to slow down her fall so she can glide across large distances! The player can open the umbrella at-will, both upwards and forwards, and the side in which the wind hits will determine whether there's impulse or anchoring.

Here's a little demonstration of the mechanics!


And there you have it! Big headway into our project this week. We hope to have the level designed defined by next week, so we can start building some early levels and test them. Feel free to give constructive feedback and follow us on our social media, such as our Twitter and Instagram!


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