Hello everyone!
Welcome to the dev blog for Maia, a sidescroller puzzle-platformer game by Perpétuos Games, the first of our new game studio! I, Fernando Mueller, the game designer, will usually be the one posting. That shall be done as often as possible, but probably once a week. Our game artist is Celso Graeser, and our programmer is Letícia Pereira. Any comments, feedback and questions about the game and/or the studio are welcome.
In the first week of development, we focused on defining the core idea and message for Maia. These are the struggles and vicious cycle of an abusive relationship, in which the victim remains trapped due to gaslighting and manipulative behavior by the aggressor. Using the art style and gameplay loops, we hope to portrait an entertaining yet thoughtful experience. Making a pleasant approach to an emotionally-heavy topic is our main goal with Maia.
We hope you find this dev blog informative and entertaining. Make sure to follow this blog, our Twitter, and our Instagram for the latest news about the game!