A hobbyist game designer since 2004-5. Started by figuring out what I would have done with my favorite franchises, like Poke'mon, Spyro the Dragon, HER Interactive's Nancy Drew series...and SONY's wipEout. It's why I'm here. wipEout went down. Pacer's a waste of opportunity. eSports're the future. The U.S. - and the world - needs an Anti-gravity Racer which was conceived and is designed, as an eSport. Like mine.

Report RSS Let’s Get Real: Craft Mass

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While the sub-genre of Anti-gravity Racing negates the performance factor of Weight, Mass is still very much a factor in handling on curves, acceleration and top speed. How you load out your craft will, logically and realistically, affect performance. So your craft’s performance will be at the mercy of how much punch you literally pack into it.

Feet Per Second features a unique craft/track integration and movement mechanic, which is not truly Anti-gravity in nature, but Anti-gravity-esque, combining adhesion with impulse. It is therefore natural to revert the traditional Mass factor to Weight(excepting for tracks presented in a zero-G locality), which will effect your craft’s performance adversely and exponentially.

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