Aspiring independent game developer, working on Kobo II. Responsible for Kobo Deluxe, the enhanced XKobo port, and various strange engines and stuff.

Report RSS Kobo II progress

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I've been keeping a very low profile here so far - but that will end in a few days! This October, I've been participating in the Ludum Dare October Challenge 2011, with the intention of getting Kobo II ready for some sort of tech demo or alpha release.

That means there should be something for you to have a look at before Tuesday 1st! :-)

Kobo II started out in the previous October Challenge, with the idea of putting something very basic and minimalistic together, just to demonstrate the gameplay. However, I didn't get to actually spend much time on the game, being in the middle of starting my business, among other things, so I didn't release anything at the time.

As to this year's Challenge, after spending the first two weeks mostly messing with my scripting engine, I'm not likely going to get to where I originally intended. (The downside of rolling your own - and being pervertedly amused by tinkering with that sort of things...) I haven't had much time to work on content or gameplay, but I'll try to get some fun in there, these last few days. Might keep you entertained for a few minutes, and give you some idea of where this is going. :-)

David

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