I'll be participating in the Ludum Dare 48 hour competition next weekend, using the tech behind Kobo II; EEL, ZeeSpace (though I probably won't be using that much, this time), ChipSound, OpenGL etc. Right now I'm trying to clean things up a little, and maybe make some little micro-LD entry for the Warmup Weekend thing running right now.
What this means is that some time before next weekend, I'll release a minimal package with the "Kobo II executive", along with some EEL code that I consider engine/library code rather than part of the game. This includes configuration management, a plugin/addon subsystem, a GUI toolkit and some other handy stuff. Also, a simple tool for visually marking up bitmap fonts, and a "ball editor." (Yeah, I'll let you think about that last one. ;-)
And, I just uploaded a small gameplay video from the Kobo II Tech Preview: Youtube.com
More to come, soon!
David
I gave the tech-demo a spin and I must say the game has great potential indeed. For now I'll argue that it is very polished for it's current state, and that is always a plus in my book.
Let's see where this goes, shall we? ;)
Thank you! :-)
It's quite a bit of work to get all the details right, but I believe it matters a great deal. I want software to feel like solid, reliable machinery - like driving a nice car, or using a quality tool; that sort of feel.