Nightshade UV Editor extends the default functionality of Maya's native UV Texture Editor by adding scripts that greatly speed up the time it takes doing UV-related work. The goal is to create the best free UV editor available for Autodesk Maya.
Download:
Creativecrash.com
Changelist v1.6:
-New feature: Stitch edges. Similiar to "Stitch Selected" in 3DS Max**.
-Added more options to the custom projection UI's.
-Added button for switching to the native UV Texture Editor.
-Added "Update NSUV" -button.
-Right clicking "Align UVs to Average U" (or V) will now push UVs into the very center of the selection.
-Pressing Enter when renaming a UV set will no longer crash NSUV.
-Straighten UVs will now properly straighten edge loops containing only two UVs.
-Straighten shell will no longer generate false-positive error messages.
-Orient Edge now works properly.
-Camera-based mapping changed to Planar projection: From camera. Shares UI with other planar
projections.
-Projection nodes will no longer have their attributes zeroed.
-Unfold UV's and Relax UV's will no longer process the entire shell instead of the active selection.
-"Keep height/width ratio" now works properly for camera projections.
-NSUV will now properly remember collapsed frames on the side and top bar.
-The Tweak UV's icon will no longer appear unless you are running Maya 2014 or later.
-Maya 2012: The projection UI's and the New UV Set UI's will no longer try and use the textChangedCommand -flag.
** - Stitch edges works like "Move and Sew" but will also SCALE one shell so that unconnected edges are equally long, avoiding shell distortion if possible.
Additional features:
-Scale all shells in a selection around their own centerpoints.
-Gather shells: Offsets shells back to the default UV range.
-Straighten UVs: Straightens a UV shell by aligning the edge loops.
-Straighten UV shell: Straightens a shell along an edge loop or ring, and unfolds everything around it.
-UV projection toolset: With all projection types, including a new one: normal-based mapping. Projects against the average face normal.
-Orient UV shells: Orients UV shells so that their bounding box is as small as possible. Almost always results in straight shells.
-Orient edge: Orient UV shell so that the selection runs horizontally or vertically. Great for custom orientation)
-Stack UV shells: Stack UV shells on top of each other.
-Match UV shells: Match UVs to their closest neighbors. Great to use in conjunction with "stack"
-Center UV shells: Places UV shells in the middle at 0.5u 0.5v
-Recreated UV snapshot window for increased user-friendlyness.
-Spread UV shells: Performs a UV shell layout that does not scale your shells or rotate them in a weird way.
-Snap shells: Snap shells to any of the 0->1 boundaries - or to very center (0,5 0,5)
-Snap shells A to B: Snap two shells together by selecting two UV coords.
-Layout U or V-strip
-Randomize UV shells: Randomize translate, rotate and/or scale of each individual UV shell in a selection.
-Normalize UV shells: Standard normalize, Normalize and stretch to boundaries, Normalize to max U or V only.
-Rotate 90/180 degrees: Rotate shells CW or CCW 90/180 degrees.
-Tear off faces: Converts a face selection into a UV shell.
-Quick unfold: Buttons for quickly unfolding along U, V or in both directions with optimal unfold settings.
-Quick relax: Button for quickly relaxing a UV shell with optimal relax settings.
-Advanced UV manipulator: For quickly manipulating UV coords without having to type in new field values like a maniac all the time.
-Calculate UV utilization: Fast Python script by Guido Neumann that calculates how much space your UV shell scover (0->1 U and V).
-Measure pixel distance: Select two UVs and measure the distance in pixels between them. Excellent when you need to pack your shells tightly but want to avoid having to do a million snapshots.
-Powerful aligner: Aligns UV shells to the right, left, button, top or average U/V
-Push/Move UVs to average U or V: Maya has the tools for pushing UVs to the furthest right/left/bottom/top by default but it does not have the tool for pushing them to the average U or V. Now you have that option.
-Measure UV distance: Measure the U or V distance between two UVs.
-Retain component spacing checkbox: Now you no longer have to go into the Tool Settings window to toggle this.
-Copy, Paste and Delete UV's -buttons
-Integrated UV Set Editor: All the functionality of the default UV Set Editor is integrated. Also comes witha snapshot button.
-Texel density control: For quickly scaling UV shells so that they have the same texel resolution.
-Cycle edge colors: Change color on selected edges by switching back and forth between Maya's preset colors.