Hola, I am Neuntoter, main programmer for Enguised Studios. Besides writing game engines and special features, I love to play games and watch movies. Most of my influences come from games like Contra, DooM I,II, and 3, Icewind Dale, Final Fantasy (first NES version). Currently my partner Nonulok and I have been hard at work to bring Tik Tok Tank to life for the masses to enjoy. I also have a small side project in the works. Hmmm, what will that one be like....

Report RSS Tik Tok Tank Updates

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As far as the updates, alot of the core code is actually finished. Now we are creating the special events and triggers and some visual FX along with updating the node pathing to be more extensive and very invisible to the player. So with this comes updating the hell out of the level editor, which hasn't really been touched since before working on the main engine itself.
So far I did add some sweet changes to the editor to help streamline dev time better. And later tonight should be more updates to the interface and then adding all the "Coded" events to the editor.
Nonulok is working on some sweet boss sprites and screens. The sprite task this time around is not as intensive as last time (DooM 2D) since the amount of sprite animation is low. (most is coded) But the sprites themselves will be some crazy detail and bad ass.
Neuntoter

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