IT developer by day, gamedeveloper by night. Enjoys creating 2D games, with a twist of retro feel and gfx.

Report RSS Progress since last update

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Ok, så since the last time, I've implemented these items from my list:

  • Add coins to pick up
  • Add the tool selector (select between torches, stones, energy drinks and rope)
  • Implement collisions for player against all enemies
  • Add loot to chests - On it, not nearly done yet

And I've implemented a lot of small gimmicks:

  • The HUD. Shows coins collected and current energy status (+the tool selector)
  • Loose energy when under water for too long
  • Fixed all collisions
  • Added sorting to objects (draw order)
  • Added energy bottle pickup
  • Added thought bubble
  • Added tool tips
  • Water splash when entering water (all objects)
  • Show visually how much energy is lost when colliding with enemy
  • Visual jumping path - See where the player jumps

I have been thinking about how to present the player to the story - Maybe as a short movie of some kind.

Other ideas:

  • Add parallax scrolling to the background. Not sure how this will work out - Will it add depth or add confusion?
  • Add bombs
  • Add loot crates to break (which also can hold enemies)

That is all for this update. See ya'.


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