Ok, så since the last time, I've implemented these items from my list:
- Add coins to pick up
- Add the tool selector (select between torches, stones, energy drinks and rope)
- Implement collisions for player against all enemies
- Add loot to chests - On it, not nearly done yet
And I've implemented a lot of small gimmicks:
- The HUD. Shows coins collected and current energy status (+the tool selector)
- Loose energy when under water for too long
- Fixed all collisions
- Added sorting to objects (draw order)
- Added energy bottle pickup
- Added thought bubble
- Added tool tips
- Water splash when entering water (all objects)
- Show visually how much energy is lost when colliding with enemy
- Visual jumping path - See where the player jumps
I have been thinking about how to present the player to the story - Maybe as a short movie of some kind.
Other ideas:
- Add parallax scrolling to the background. Not sure how this will work out - Will it add depth or add confusion?
- Add bombs
- Add loot crates to break (which also can hold enemies)
That is all for this update. See ya'.