Moonray Studios Inc. is a Canadian video game studio headquartered in Hamilton, Ontario. Founded and incorporated over ten years ago by Dan Clark, the company has grown from creating interactive projects for broadcasters to high-level video game production. With a strong relationship and reputation with funding agencies such as Bell Fund, the Canada Media Fund and the OMDC as a company that comes up with (and builds) unique and innovative interactive products. Currently, Moonray Studios is developing their first major title Debris, coming to Steam in 2017. Moonray Studios is also known for other titles such as George of the Jungle: Owie Owie, Freak Town Defenders, and Chirp.

Report RSS The art of in-game dialogue without voice actors

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Small Fish narrative 2

Hello, everyone. We’re deep into scriptwriting with Debris and I’d like to share a cool tool we’ve been using to help us with game dialogue. Plug in your headphones for this one.

In-game dialogue: the problem

We noticed while testing early sequences of Debris that it was extremely hard to get a sense of pacing. How can you tell if game dialogue is working if you can’t hear it in context? Well, you can read it aloud as you play, but that gets tiring. Really tiring.

Playing with pacing

Graham, one of our developers, had an idea. He created a system where at a push of a button, each line of our Ink script gets vocalized by built-in text-to-speech software and exported into WAV files which then get imported into Unity. Not only that, but it does a specific voice for each gender. Enter Microsoft Mark and Microsoft Zira, the two main characters of Debris:

Debristhegame.com

For the full blog post click here: Debristhegame.com


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