Hello, everyone. We’re deep into scriptwriting with Debris and I’d like to share a cool tool we’ve been using to help us with game dialogue. Plug in your headphones for this one.
In-game dialogue: the problem
We noticed while testing early sequences of Debris that it was extremely hard to get a sense of pacing. How can you tell if game dialogue is working if you can’t hear it in context? Well, you can read it aloud as you play, but that gets tiring. Really tiring.
Playing with pacing
Graham, one of our developers, had an idea. He created a system where at a push of a button, each line of our Ink script gets vocalized by built-in text-to-speech software and exported into WAV files which then get imported into Unity. Not only that, but it does a specific voice for each gender. Enter Microsoft Mark and Microsoft Zira, the two main characters of Debris:
For the full blog post click here: Debristhegame.com