Good day, gamers! Another week in the books. We're diving deeper and deeper into Debris' mechanics, specifically AI (artificial intelligence). A lot of the logic in Debris is triggered dynamically based on the perceptions of the creatures in the world. It's important to track not only what each creature can detect, but what the player can detect as well. Our AI system consists of emitters (eg. lights), detectors (eg. eyes) and a point of interest manager that filters results based on what the creature cares about.
Follow the link for more details: Debristhegame.com