Report RSS On Avaruustaistelupeli (devlog #21)

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Recently I’ve been mostly doing smallish things that don’t deserve their own devlog entries. So here’s a little overview of the miscellaneous incoming fixes and improvements.

- Leaving battles and other screens when there’s only AI players left has been awkward. From now on, force exit is no longer needed, but any button (keyboard or controller) should do the trick.
- AI doesn’t shoot all over anymore when it’s rushing into its target. This odd behavior was caused by multiple factors that were hard to find.
- Cannons get weaker as the shields are on. Not only does this suit the (still unpublished) lore, but it also forces the player to choose between attack and defense.
- Cutters are less powerful than they were before. On the other hand, AI is now quite able to use them to defend itself against projectiles.

21 cutter


- Non-homing missiles are now little more efficient than homing ones. Efficiency increases as missiles accelerate, so shots from a long distance are encouraged.

21 missile

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