Report RSS On Avaruustaistelupeli (devlog #13)

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Besides numerous small fixes and the typical pre-release cleaning, the last two weeks have been pretty text-driven. Nothing special to show, but at least something to tell.

In addition to common usability improvements, I drafted texts for the new “instructions”-page. Seven chapters, each concentrating on one concept: the game, ships, modules, energy, moving, shooting and secondary modules. A few sentences from each; images are still needed. I’ll have a test person visiting next weekend to tell if the instructions make any sense.

I’ve also been writing detailed descriptions about each module type. Texts don’t only describe modules’ purposes, but should also deepen the lore behind the game world. My goal is to give every graphical detail a purpose, and each module a history. The story doesn’t have a direct impact on gameplay, but it has already been a source of many balancing and modeling ideas. And it is a breath of fresh air compared with the technical stuff.

I browsed through the version history for 0.5.1 release notes, and it is always rewarding to see how much progress there has been. I may collect a list of them for this blog, so you don’t think I’ve been lazy.

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