The new Update is now available on STEAM and in the Oculus Store!!!!
Today is the day... Due to some bug fixes the new version with the following update text and screenshots will be released today:
Update Round Sven - Big environment update, bug fixes, improvements
Hello you monster hunters!
A great day for Dead Moon. We are pleased to present you today our new big
update and wish you a lot of fun on the rotting Stickney 2 moon base.Description
- Numerous new environmental elements in all four episodes
- Redesign of maps in many places
- Fixed integration of the billboards in the tutorial map
- Revised and more detailed shooting range. Expansion of the tutorial map
- New light and particle effects
- More tactical behaviour during monster hunt possible due to the new 3D elements
- New textures
- Access card in the third episode, second map has been placed more sensibly3D Elements
- Seven new lamp types
- Different versions of acid tanks
- New wall types (broken-, dented-, sloping- and abstract walls)
- Protective barrier, floor- and electronic panels, diversified cover sheets, new box typeFixed
- Light reflections in the maps
- In some places the walls were set incorrectly
- In the second episode the final monster could only run to a limited extent
- Adjustment of the light intensity on some maps
- In the fourth episode, third map it could happen that the porjectile collision was partly not correct
- Optimized collision detection for projectiles in 3D elements