Scarborough holiday 1978 - Midway's 'Boot Hill' game was in one of the amusement arcades - my first taste of electronic gaming - I blew 3 weeks pocket money in an afternoon and have never regretted a penny of it since - from the speccy 48K to my quad core.

Report RSS RGB2 release (coming soon)

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It has been far too long since my last but busy busy busy. I've blasted through the play testing and coding for 5 missions and the last is underway now. I have decide to go with RGB2{chapter1} to get the mod out there and playable in the next month or so as I have committed to another project that has a time deadline so the mod needed to be split into two halves to get a workable outcome. The story got a re-write and what was a middle level map got reworked into an end of mod epic. The coding drove me nuts as I have tried to push the GEM to it's scripted limits - there are three rounds set on one big map for the final mission and each progresses on from the next without a carry over.The gameplay is tough without a doubt but I have tried something new this time - you get to choose how hard you work in earlier rounds to affect the outcome of your last fight. If you wimp it early on in the map the price in the final round is a tough fight - but there is an in level counter so you can check your progress as you fight.You have seen vids already for the abandoned marine base, both water plant maps and the Moltke Bridge. The TBC [To Be Continued] level I'm keeping a secret till release - the lack of video updates was explained last time - it's to prevent spoilers ruining the story for you.I don't really know how many MoW players are still interested in the RGB mod this far in but I want to finish the second chapter RGB2{chapter2} as my swan song for the RGB canon on the GEM. I have indie development plans for the series and really want to expand the story and the gameplay into different directions. I will always be a modder at heart but it is now time to move on a bit for the future. I realise that splitting the release into two parts is not ideal but it was either that or give up on the mod for good which I'm not willing to do - so bear with me a bit longer and look at it this way - all the edited maps that got cut previously are back in for RGB2{chapter2} we get to see Paris by night - find out what really happened to the rogue u-boat and yes the follow cam Mustang will definately get an outing. I also have a secret to reveal about why the bell tolls to wake the dead and the power behind the skeleton totem.To sum up you should get RGB2{chapter1} (6 maps - 3 single story and 3 multiple round missions) in a month or so then I will continue with work in progress for RGB2{chapter2} until completion at which point the canon for MoW and RGB will be finalised...bye for now - back to scripting!

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