Scarborough holiday 1978 - Midway's 'Boot Hill' game was in one of the amusement arcades - my first taste of electronic gaming - I blew 3 weeks pocket money in an afternoon and have never regretted a penny of it since - from the speccy 48K to my quad core.

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I originally planned to complete the RGB2 coding as a Christmas treat for all the MoW gamers - the levels have got too big for one person to manage so I've gone against my ideal plan and packaged the origins missions as a mini mod so you have got something to enjoy over the holiday. I've seen a few good mods stall or cancel recently and didn't want you all to have to wait any longer for RGB to get it's s**t together so here you go! The origins were always going to sit in a seperate chapter anyhow so I don't feel too bad at a partial release rather than it all together. I will continue coding RGB2 during early 2013 and hopefully will get the other 9 missions packaged up ready to go in Q1 or Q2. The red, green and blue team missions have got so complex compared to the originals that I didn't want to rush them and release code that won't play properly - we are talking about player options for stealth mode or gung ho mode so you can play a map in two ways - extra events tagged onto the RCR - stuff parachuting out of the sky at random - exciting new weaps - you name it. So you'll have to forgive it all taking a bit more time - my modding activities keep getting disrupted by a recurring item in my life known as work or as the lads like to call it "a good day's work for a poor day's pay!". Anyhow I hope you enjoy the missions without getting too frustrated (check the read me files) - some constructive feedback would be good and some publicity for the RGB Mod if you have the time for it - but otherwise just have a bonza Christmas and a peaceful and prosperous New Year and remember, if you are feeling a bit down this holiday - you're never alone whilst we are making mods for each other and the community - Roll on 2013 and bollocks to the Mayan Calendar!...

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