Scarborough holiday 1978 - Midway's 'Boot Hill' game was in one of the amusement arcades - my first taste of electronic gaming - I blew 3 weeks pocket money in an afternoon and have never regretted a penny of it since - from the speccy 48K to my quad core.

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Hello All, and welcome to 2015 - still here and still modding (for now) - I posted a pic of part of the latest project for feedback - it's a defence mission that can be imported and tweaked in the GEM to make your own scripts for maps. I've been messing about with the idea for ages now but wasn't able to find a way to explain how it works without a million lines of read_me file. Over the Xmas hols I finally got around to making a proper tutorial vid that explains things a lot easier. The concept is simple but for non-modders the GEM work can get a bit confusing - the video shows it off better than I can write it down for sure - I've gone with subtitles as my nasal northern accent isn't so easy to understand if you're not a clog sparker and the original narration was way too flat-cap. Sorry for the subtle spelling error in the RGB Christmas card this year (everbody=everybody) - my missus was slow off the mark hiding the pre-Xmas booze this time and I was half cut when I posted the pic (it's not big and it's not clever - but by it feels great when you've finished work for the hols getting a few shots under your belt). We did the usual round of tears,tantrums and drama this Christmas (and not just when I opened my pressies!) tears when I got sprouts again for the big meal, tantrum when I had to eat them and drama trying to decide between modding on the Pc or sitting thru the Downton Abbey special with my nearest and dearest. I risked life and limb and went with modding so the results are the video tutorial for the RCR script. I hope the results will be worth it. Feedback to the image page for the RCR project - playtesting is done for the first timed battle and seems to work ok - hoping the rest will work out as well so I can post it with the vid for you to try out. That's all for the time being - work on the concluding part of RGB2 is progressing slowly but surely and believe me nobody will be happier than me to see it all wrapped up in a complete package. Have a great New Year - don't be too hard on yourself with all those resolutions!

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