Scarborough holiday 1978 - Midway's 'Boot Hill' game was in one of the amusement arcades - my first taste of electronic gaming - I blew 3 weeks pocket money in an afternoon and have never regretted a penny of it since - from the speccy 48K to my quad core.

Report RSS Kursk tank battle

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Well the Kursk level is finally finished,coded and play tested - wide open fields and tanks everywhere! - there is an element of both offence and defence and the RCR gives each replay a different aspect. It's without doubt the biggest RCR coding I've tried yet and the timing plus the Ai tweaks have been a real pain to iron out. Striking a balance between armour and infantry has always been difficult in MoW - I prefer armour myself but it is tricky on a cluttered map - so here is my version of what I always imagined would be the original sudden strike game crossed with the 'Tank attack' level from SHOWW2. Its tough to beat so there are a few tweaks for easy mode and I think hard mode will be a full evening job to win without cheating - as always it is to designed to run on normal difficulty. The main reinforcement tanks are unlimited so you can choose to build up a force slowly and launch a giant wave after about 2 hours or you can battle it out piecemeal trying to add one tank at a time across the territory you have to liberate then hold onto...The end of the Mod is now so close I can taste it - 9 maps built and 5 big codings done now. There is one large chunk of tricky coding on the second water plant level to sort - two bonus bits and that will be it...watch this space a bit longer.

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