Meerkat Gaming is a small team of UE4 #gamedev and #VR content developers founded by Matt Rodwell and Nathan Lauterstein. Their business model is simple, make VR content they, as gamers, would enjoy experiencing.

Report RSS Weekly Dev Blog [9/4/15]

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Steam Greenlight Page: Steamcommunity.com

Happy Friday, Kleptomaniacs! This week marks the first dev blog update on our new Greenlight page. It probably goes without saying that this week's focus for the majority of the team has been preparing for today. It was a rather hectic week to ensure we had a smooth campaign launch but the team did a fantastic job pulling it off.

Trailer

I hope you all enjoyed our latest trailer. In case you missed it, here's a link.

All the footage was recorded in-game with both single player and multiplayer. Logan's music and dialog really helped pull things together. For those of you who prefer more of a standard gameplay video, don't worry - we've got that in the works for both multiplayer and VR in stereo to watch from your HMD.

Vehicles

The lower tier (cheaper) van and small moving truck are now in game and Nate already has them driveable. Dmitry is currently working on the PBR materials to replace the current, lower quality textures.

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These vehicles will play a big role in Expert and Professional tiers of your characters skill progression. I'll be putting together an article and possibly dev video to detail their role in the Expert tier with the game's disguise mechanics. I expect to have this posted on Tuesday so be sure to check back.

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Loot System

I spent the earlier part of the week making some improvements to the loot randomization mechanics along with getting the recently completed game-ready assets added into the loot arrays to be placed in the levels. Additionally, I integrated Imani's new loot bag into the inventory management system that maintains track of the loot's weight, size, value, etc.

Now, when the art team brings in new lootable assets, they simply have to drop it in the appropriate array and the loot system will populate it in the world where appropriate.

Animations

Nate did a lot of cleanup work on the player animations including facial animations for the trailer's dialog scenes using FaceFX live in-game along with retargeting several of the existing animations to adapt to the loot bag while equiped.

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Merchandise

Kleptogame.com

We've got some official Klepto gear available! Sorry, no lockpicks (yet...). Our initial plan was to use TeeSpring to keep prices at a minimum but because nothing ships until x amount sells (per design) we opted for RedBubble instead.

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Additional designs and options are coming soon. Let us know if there's anything you'd like to see added.

IndieGoGo

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We only have a few days remaining on the IndieGoGo campaign. It looks like we may not hit our goal but that doesn't mean our development will slow. We opted for IndieGoGo's "Flexible Funding" model because our development doesn't depend on the goal amount to be completed, it simply helps us accelerate the timeline. Because of this, anyone who backs the campaign will still be getting their backer rewards - regardless of if we hit our goal next week.

There's still plenty of time to become a backer and unlock exclusive rewards like the backer hoodie in the picture above (lamp not included), filling our countless amounts of picture frames with an [appropriate] image of your choice, having your dream home in the game or even putting yourself in the game. Visit the campaign page for the full list of backer rewards.

IndieGoGo Page: Indiegogo.com

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