Meerkat Gaming is a small team of UE4 #gamedev and #VR content developers founded by Matt Rodwell and Nathan Lauterstein. Their business model is simple, make VR content they, as gamers, would enjoy experiencing.

Report RSS Weekly Dev Blog [8/21/15]

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Happy [belated] Friday. The team's been in crunch mode this week as we gear up for the Steam Greenlight launch that's only 2 weeks away. It will be a quick update today so I can't get back to work on VR improvements.

VR Support

A big focus is currently on VR improvements. Expect to see a video in the near future on the current state of Klepto's VR support. A lot of adjustments have been recently put in place to better optimize frame rates. We are targeting GTX970 systems as a baseline for medium graphics settings in VR mode. Fortunately, the changes we've made to level streaming and culling have us there for the DK2. Further optimization work will continue to ensure solid 90FPS at the higher resolutions of Oculus CV1 and HTC Vive.



We've also been experimenting with various movement controls to ensure the player has the freedom to explore the sandbox neighborhoods without impacting comfort. Since comfort can be a subjective thing, we will have a couple of control options available for VR movement and interaction.



(I've got to admit, I felt a bit too much like a creeper when I was peeking inside the window)

Neighborhood

Lots of new houses going up in the test neighborhood. House Manager now tracks unique house addresses and passes them to the Neighborhood Manager for various functions such as police dispatching and missions providing house address to player to loot specific items. House numbers are now displayed on house and mailbox.



A lot of work has gone into testing various methods of allowing larger neighborhoods with minimal performance hits. The neighborhood is now setup with each house contained within it's own streaming level while visability culling is used to reduce draw calls of interiors without houses looking empty through the windows as you pass by.



Art Team

Alex recently completed the modeling and texturing of some mobile devices



and the much anticipated toaster.



With advanced toaster physics!



He's also wrapping up the 3D model of another much desired lootable item (Shrek not included).



Dmitriy is hard at work on the first player vehicle used for the disguise system and hacking mechanics (when upgraded with necessary components).



Imani's loot bag is in engine. It's now integrated into the inventory management and Animation work is nearly complete.

IndieGoGo



Only 3 weeks remain on the IndieGoGo campaign. By becoming an early backer, you'll not only receive exclusive rewards and early access to the game, you'll help us shave off a couple of months worth of modeling work for the lootable assets that populate the neighborhoods of Klepto.

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