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Report RSS Klepto - Safe Cracking

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Players will encounter a variety of different safes in the houses of Klepto. While not all of them can be cracked, a skilled player will be able to determine the secured valuables are worth their time and/or trouble by visually inspecting the safe to assess type and vulnerability.

Dev Video

Combination Locks
Skill: Expert
Tools: Stethoscope

Time: Slow - Quick (Dependent on lock difficulty and tool quality)

Many combination locks in Klepto are vulnerable to cracking via audible cues. A player equipped with a stethoscope begins by rotating the dial clockwise until a slight variation in the click sound is heard. At that point, they will rotate in the reverse direction and repeat the process until the full combination has been discovered. If the dial is rotated too far past the correct location, the lock will reset.

The difficulty of this safe cracking technique is determined by the following variables:

  • Range +/- combo number: Easier locks will allow a greater range of motion past the value before resetting the lock.
  • Audio amplification: The volume of the clicks is determined by the quality of the tool (stethoscope or similar) being used.
  • Audible variation: The difference between the sound of a normal click and a click when a number is discovered. Easier locks will have a more distinct difference between click types.

Digital Keypad

Skill: Expert
Tools: Magnet
Time: Quick (If vulnerable to magnetic bumping)

Lower end variations of these all-electronic locking systems are vulnerable to bumping the locking pin with a Neodymium magnet.

Brute Force

Skill: Amateur - Expert
Tools: Drill / Hammer / Sledgehammer
Time: Slow - Quick (Dependent on safe type)

Some of the weaker safes are vulnerable to brute force methods of opening. However, this extremely noisy technique is likely to draw a lot of attention and not always an effective method of gaining entry.

Theft

Skill: Expert (Requires vehicle)
Tools: None
Time: Quick

No time to fiddle with pesky locking mechanisms? Smaller, lighter safes not bolted to the ground can be physically removed from the house if the player has a vehicle in which it can be transported.

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