Hey there. If you're looking for a videogame nerd and someone who's got tons of fictional pets on their wishlist, I'm your guy! I'm also a part-time YouTube content creator and streamer, mainly uploading videogame content. Mario and Pokemon are my all time favorite franchises, but I also enjoy many others like Assassin's Creed, Minecraft, Sonic and Elder Scrolls!

Report RSS My first tasks in Captain Plank

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On my last blog, I went over on why I changed projects, and what Captain Plank is. Well, I don’t mind refreshing your memory: it’s a 3D hack n’ slash, where a pirate finds himself stranded on a deserted island. This week, I was tasked with designing the logo for the game, as well as to work on our first press release, along with a classmate.


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Before I started to draw anything, I needed visual references to picture an idea for the overall look and aesthetic of the logo. I was suggested that i should go for elements such as anchors, rope, skull, swords and ships.

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It was ultimately decided that the logo itself would simply be a tore old style black emblem with just a skull and a pair of swords below it, along with a rustic font to display the name of the game. The tearing effect really helped to set the vibe we wanted for the forefront image of the game, and I was happy with the result.

Art wise, a banner must be made for both our Twitter and Facebook pages. This banner will be comprised of more pirate themed elements, such as maps, ships... and maybe a treasure. Who knows?

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(font made by: Jayde Garrow)

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This week, we began writing our first press release, like I mentioned previously. The main content we added so far was the staff’s addition of two new members (me and my classmate from Rush-Fu, see “Change between projects”). So far, we wrote a brief of the events, as well as some important quotes. The document already has one press contact but still remains unfinished.

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Seeing how the game is looking at this moment, the possibilities are endless when it comes to what else can we do to give more life to the project and, overall, what we can do to make this a fun game. As for me especially, I’m very excited to do so many different things to make it a lively and colorful experience!

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