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Soviet Bunker series 2 of 3

Brickwork series 1 of 4

This is the second of the Westwood concept Soviet Bunkers.

Westwood© original concept

A slightly different style was used for the final YR Soviet bunker.

The first in my Bunker series was done a long time ago.

Soviet bunker

I had some strange ideas back then, but experimentation was the name of the game. In truth, I prefer the design of this bunker in comparison to the others and I was reasonably happy with the end result.

On to the present bunker.

Bunker - Max

This time I decided to try increasing the resolution on the brickwork by maximising my UV space.
In the first bunker each brick face had its own space on the UV! (don't ask). This time they were all condensed into the same space.

I wanted a slightly less worn feel in comparison to the first bunker, so the lighter metal work is less obviously rusted. In an attempt to lessen the impact of the obvious seeming I added some rivets to draw the attention.
The holdings for the spikes are supposed to be wrought iron style, but this is lost in translation.

The barbed wire is mediocre. First time I ever attempted anything like this, I drew a spline in the area where I intended the wire to go, then I extruded the spline. Finally I added a shell modifier with a very low setting ( just high enough to prevent crossed vertices!).
I then converted it into a polygon, selected the polygons I wanted and deleted the rest ( I'm not sure this was a good idea).

The barbed-wire is a single 'ring' which is repeated. The idea was that by moving vertices in various directions (along with Max's 'soft selection') I could add a random element to prevent the look from being to uniform ( Needless to say I forgot about this!).

I have struggled to add visual interest to this bunker ( I feel I done a far better job with the previous bunker ), I have big ideas for the final bunker in the series though.

I am mildly pleased with the in game look, although I fell in to the noob trap of detailing the texture for the Max view, instead of thinking of how it would look in-game. Once again I cut back on the grunge because I thought I was over doing it in Max, in-game it would've passed for clean!
The normal and texture detail to portray a 'wrought iron' effect, looked good in Max, invisible in-game.

Bunker - various

Bunker with various lighting

This is an adjustment I'll learn to make.

Please use the comment area for any advice, criticisms or plaudits!

The Soviet Bunker
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