Creating 'the ultimate game' is a hole that I believe many young developers seem to stumble into, especially when they are first introduced to a new language, new tools, or a new engine. Everything seems possible to do, and suddenly everything has to be done. But when the sky is the limit, you are only setting yourself up for a bigger fall. Creativity thrives on restraints and if you can't create something under certain limitations, you'll fair no better when those limitations are removed.
Creativity in Constraints (Comment)
Posted by Maaack on