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Report RSS Lecture on fail-state

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Hi there!

Yesterday I listened to a great lecture about a fail-state in games. This is the situation where a player character loses his life or a fail a level. What the game do about it. How does it make you feel? Does this have to make you feel frustrated and miserable? How to improve this fail-state and make watching the "game over" screen exciting.

A food for thought, definitely.

Cheers,

Gregg

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LizKatrinMusic
LizKatrinMusic - - 92 comments

I always think about the Witcher's final screen with the skull and the special doom sound... It always gave me chill down my spine. ;) But I liked it because it made me really affraid of dying.

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LunarShuriken Author
LunarShuriken - - 1,284 comments

Witcher was actually one of the discussed examples :)

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