This member has provided no bio about themself...

Report RSS Urgent Announcement-Quitting Team "Shinobi Risings"

Posted by on

I'm not as big here than most,but I just felt that I'd make this announcement.I have numerous things in life that I must pursue and walking around on a busted leg all of the time isn't exactly what I'd call "Employable".I'm taking this time now to push beyond my limitations and have began working in one
field as a major.The others will just be minors.

Even though things wont seem to go according to plan,I'm happy to know that I learned more.A lot of what was learned was pretty much no use here though.People just kept throwing things into the project and that made things particularly hectic,then Senluc left.A lot of what was done was his and Steven's work,but since the entire team was just topsy-turvy,I had barely an clue of what to do.I went
from Learn Normal Mapping to Retopology of objects.I learned Hard-Surface techniques in Z-brush and even persisted upon making them truly a hard-surface model by separating the specific areas of the UV's as islands.

I learned of Unity's Shuriken Engine,Some C# and Mechanim.I also got to play around with the a lot of different shaders and plugins.The most prominent things that I learned would have to be Morph targeting.I took a week or two to make a female head,cloth hair and animated facial animations.I learned
wire parameters and all of that good stuff too.Oh!The more fun parts included taking two to three weeks of my time to learn to properly animate.Pretty fun adventure,but it's over...

What am I going to do now?Work on my portfolio and workflow.Looking back now,I can see a bunch of issues that were not visible to begin with,vertex normals for one...If you're going to decide to yell your
head off at me,feel free to do so. :D Ta-Ta for now.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: