Hi everyone!
This week we've been knees deep into work, (with the staying at home thing and all) so we have some really cool stuff to show. First, we can finally show some sneak peak at an actual game engine running, yay!
As you can see from the video above we got both the wall jump and the platform creation mechanic working. Of course they are going to get polished as we go, but as a precision platformer it's extremely important to get these basics down as soon as possible. The platform creation mechanic is going to work in service of the overall movement, so you can only create one platform before having to land again in order to replenish that ability, sort of like a double jump.
We also got started with the level design process, and if you don't believe us, here's an image as proof.
Last but not least, during this week we created a visual mock up of our game, in order to better understand and build upon its visual identity.
And that's about it! We promise we'll work harder next week and stay tuned for news from our upcoming steampunk platformer: Steam Chain!
See ya!