Just sitting in the inferno of Arizona trying to learn the ins and outs of making a good mod.

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Indeed, this is my first blog post! I've recently decided, why not? I've been "modding" games since I was about nine years old. The reason I put modding in quotations is because my first experiences of modding included creating levels for Star Wars: Galactic Battlegrounds by Lucasarts. I discovered it one rainy day while cooped up in the house, and by the end of the month my friend and I were exchanging challenges with each other that we designed in the level editor. I was hooked.

Then my family got a shiny new xbox for Christmas one year and I sadly drifted from the PC gaming/modding scene until I was about twelve, and I purchased The Elder Scrolls III: Morrowind at Best Buy for $10. I discovered the SDK and officially entered the modding scene. I made cities and quests, and soon learned how to retexture models and write basic scripts. I released two (fairly low quality by my current standards) mods when I was thirteen. After that any mods I created were locked away on my hard drive, never to see the light of the Internet.

Today I am fired up and ready to mod more than ever. I have been learning how to use Hammer for about a year and a half, I'm learning very basic programming (mostly Lua, Morrowind scripting, HTML, JavaScript, Expression 2 (Garry's Mod), and minuscule amounts of C++), and I've very recently delved into the world of modeling.

So that's my modding background. Hopefully you'll hear a lot more from me from now on, and maybe even see a media release or two!

Kody

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