Worked my a** off as a freelancer. Now it's time to do something I love: Making games.

Report RSS The first days of our game on the App Store

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I guess it's not the best style to just link to another site from my blog but I think the post might be an interesting read for all devs who think about putting a game into the app store.

Shortly, this is what happens if you have no clue about marketing:

More: Minyxgames.com

The game grosses now ~$3 per day and I guess for our next release I have somehow to get the marketing machinery going. :[ (I hate marketing and would rather code all the day)

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