This member has provided no bio about themself...

Report RSS Window Recording is a bit of a PANE

Posted by on

Many of you didn't know that I made games since 2002. By now, I have made over 10 games and most of them are still working fine. Fine, but not perfect. To keep my previous work alive, I'm recording videos of the games that I have made in the past, calling it my video portfolio.

Youtube.com

I thought recording was going to be easy, but, unfortunately, it's not. I have to do a lot of trial-and-error to make sure the videos are in its best quality, works with Adobe Premiere, and keep the audio in sync. It actually took me a couple of days to start processing the videos since Premiere is rather picky on which codec was used. Anyhow, I've tried my best and the results you will see is the best I could get.

Also, I has hoping that my older games can be captured with Fraps, but it doesn't. So, I relied on HyperCam 3, which is an okay tool. Since my computer isn't powerful at the start, I can still pull a few things off of it.

Each time I release a game, I learn something. For instance: making sure you check your spelling. And another: test before you release. And always: backup your source code!

As a bonus, did you get the pun? :D

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: