Thanks for checking out my profile. I like to work with cinema 4d and learning as much as i can about supporting softwares for it. I enjoy modeling and practice it everyday. i will be putting up my works online soon on a website my brother is making for me. hes a coding master and is proficient actionscript 3.0 and has built some awesome games in flash. i picked up modeling a long time and have been in and out of it, and since i have picked it up last i have stuck with it and continue to get better and its all about reading the books and applying what you learn. im an old fart i guess, i grew up on atari 2600, first golf game i played was a square ball, lol. have always loved video games, and would love to take my modeling skills to the next level and find some good guys to work with through online collab and get something published and just looking for the experience and fun of making an awesome game with awesome people. live in Austin also and is attending the SXSW interactive

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number fourteen. Today I havent done much but sketch out some loops in the topology of the human face...i wont bother to upload any pics of that, it was more so for me to get more comfortable with the loops in the mesh of the human face. i found a lot of pictures today on a thread outside of this forum, with a collection of head meshes which helped me to get a better idea of where these poles usually end up on the face.
for character models, i have come to learn a lot in many regards, and am very eager to finish the jester at whatever cost and finish it completely textured by Friday. learning how to break down the mesh so it does not "collapse" is another thing i have come to discover to be an issue for animators when deforming the mesh, so i will be sure to keep this in mind when modeling in the areas of the body that will animate.
much to show in the days to come as progress has been made in maya and getting my way around, have installed a few nifty plugins. am also getting well acquainted with the command locations and find myself placing the most used in my custom shelf, and for the most part, they are all modeling related.
will be posting a much more interesting update this week. All in all, i am very happy with my progress so far as it has been exactly two weeks since i have opened up Maya, making the transition from another 3D application. I am very pleased with this decision as i have learned very much and have become even more interested in maya and all the possibilities.
have a great week! cheers!
JohnG80

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