number fourteen. Today I havent done much but sketch out some loops in the topology of the human face...i wont bother to upload any pics of that, it was more so for me to get more comfortable with the loops in the mesh of the human face. i found a lot of pictures today on a thread outside of this forum, with a collection of head meshes which helped me to get a better idea of where these poles usually end up on the face.
for character models, i have come to learn a lot in many regards, and am very eager to finish the jester at whatever cost and finish it completely textured by Friday. learning how to break down the mesh so it does not "collapse" is another thing i have come to discover to be an issue for animators when deforming the mesh, so i will be sure to keep this in mind when modeling in the areas of the body that will animate.
much to show in the days to come as progress has been made in maya and getting my way around, have installed a few nifty plugins. am also getting well acquainted with the command locations and find myself placing the most used in my custom shelf, and for the most part, they are all modeling related.
will be posting a much more interesting update this week. All in all, i am very happy with my progress so far as it has been exactly two weeks since i have opened up Maya, making the transition from another 3D application. I am very pleased with this decision as i have learned very much and have become even more interested in maya and all the possibilities.
have a great week! cheers!
JohnG80
Posted by JohnG80 on