Grima's forces in Rhudaur are destroyed completely by the combined forces of Arveleg's Arnorian Knights and Glorfindel's elves. Although the worn-out Uruks attempt to retreat, a group of Dunedain led by Argeleb retakes Cardolan, cutting him off and defeating him utterly. However, the Worm himself eludes the grasp of justice, slipping off back towards his own territory and gathering new armies around him...
Translation: Wormtongue's army was defeated, then trapped inside my territory by a flanking force. Unfortunately, he was soon revived, and although I re-unified the region of Arnor, the forces of Isengard were still at large.
While Grima rebuilt his shattered forces, a new threat to the Kingdom of the Dunedain came from an orc-lord named Sharku. From atop a great black Warg, he spurred his armies towards the elven haven of Imladris. Lord Elrond, hearing of this assault, led his elves outside of the city to meet him halfway. The two armies collided in Dunland, where the barbarians aid Curunir's cause. Elrond's army, badly outnumbered, takes terrible losses in the first conflict. Left with only a captain and several groups of archers around him, Elrond nonetheless manages to hold the line long enough for Dunedain reinforcements to arrive. Now the two great armies are deadlocked...
Translation: Sharku's army attacked next, and to preempt his attack I moved Elrond and his army into Dunland. Although most of his force was killed by Sharku's pikemen and Warg Riders, I barely held him back, and soon had rebuilt a solid army of Dunedain led by the stalwart captain and archers that had survived the first onslaught. But the battle is not over yet...