Currently joint owner of Virtual Static & Developer at Wolfpack-manor. As a long time level designer I've had control of a lot of game play/storyline impact and total director control in the past and covered a great deal of game styles. Now I'l put those skills to use to assist The Old World in anyway I can and further the development of games under the Team. I go by the alias's Ironstorm/Ironstrom and Winterspirit in my level design. [TOW]KU-KO on steam

Report RSS The 1st Blog

Posted by on

Well I managed to do like 20 deviant Art blogs over the course of 3 and half years so why not make my blog happen here for a while.
Lets see what's a topic to hit on first I suppose I'l hit on what I do with the old world and what I don't do but cry about in the dark.
So I do some form of pixel art but I also like using brushes in pixel art I work in Sai and in production of sprites to use in TOW there is normally a 10 part phase process where at part 1 it starts off to detailed for the atmosphere of the game and part 10 is where its ok. I've never really covered sprite art much before I started out my art works about 3 years ago into anime art sketches the vast majority of stuff I have on-line are 10 minute productions with a few exceptions. Saying this its a weird learning experience.

Besides from the art influences I have evil in the ear devil on the shoulder influences on the creative idea's of TOW ok not that weird but there's a fair bit of conversing.
I'm not coding on the project although I have about 6-8 years of coding experience and I'm currently a computer science 2nd year student at uni looking into games engine design.
I do handle quite a few other things like general marketing and advertising, atm I'm somewhat of a streamer also: Twitch.tv

Suffice to say I've done alot of level design in my past normally for my own entertainment or for other people wanting artistic presentation in level design, that is probably one of my life's greatest joy's and I hope to be able to influence anything the team does in the future with my level/scenery concept theme's

Hopefully this 1st blog will cover some of what I hope to be/do and will be reasonble enough until the next blog.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: