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Report RSS Grenlighting (still) one week after

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Upside-Down Dimensions reaching items

Well.

A little bit more than week since we have started the journey to greenlight our project Upside-Down Dimensions on steam Greenlight, and after the initial peak of traffic, more generated by the steam portal than really by the traction of the game, the pattern of traffic that we are now receiving is slightly better than the average projects in the queue, but moving very slowly.

Nether less, we are not very worried about, because our expectations were not focused in having a greenlght in a couple of hours of couple of days, but just to be there, to test the game capacity to be liked by players, to generate awareness for the game, and to start collect input and feedback about the game that will serve us well, as we move further in the development.

Until now, most the of the feedback, especially the critic ones, are in line with our own perception of the game, and we had already identified most of them, when playing the game our selves, and there so already made plans to fix it in further iterations of the game development, as to keep the overall quality of the game in the rank where we want it to be.

Upside-Down Dimensions Flipping worlds

One thing that we have drawn from the public exposure of the game, is the possibility to check that a lot of people are thinking just like your about the game. When you work for a long time in a game, you start to get accommodated to what you are doing, and start either to think that you have the best game in world, or like in our case, you start to fail seeing those key attributes that made your loved the concept and plunge into a heroic journey to get a game into the market. So you need the external vision of people that have nether seen remembering you:"Hey that is great stuff ... This is really cool ..."

So I think that I certainly can say, that our personal objectives for greenlight are being achieved.

From a platform point o view, I think that greenlight fails to have mechanisms that allow developers to feed their promotion into the platform. Once the first peak of traffic has gone, and as you sink down out of the first landing pages, the traffic stops to flow, and it almost impossible to stabilize or to make it grow, because there is no direct relation between social or press resonance, and what is happening from a point of view of the traffic. This makes the tool very limited on the way it can serve the developers, and by the same way, the players that want to make great content.

I think that mechanisms like the ones we can found here in Indiedb and sister sites, could be a great addon to the steam platform as to allow developers to have some type of control with what happens to their games.

We still need your votes on steam to make the game a reality in the platform, so please vote us at our Steam Greenlight page.

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