BloodRayne was the creator behind Hexen:Edge of Chaos. He has been working privately on Grimm. Which is a venture into a game that let's go of regular FPS conventions and hack and slash conventions while it dips into platform type gameplay combined with weaponry that is only limited by the skill and timing of the player. Grimm aims to be a hardcore game for experienced players.

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Not much stuff worked on today.

Been fixing up some of the latter parts of Ramata, I feel details are missing on the walls but I'm not sure what to do to make it more interesting. I'm leaning toward extra detail layers, but meh... som extra static meshes might make it more lively as well.

I've laid out the groundwork for a new weapon, called a 'gunblade' which is basically a big sword with a gun attachment. This weapon will run on the same principle as most of the other weapons: Damage is dealt according to the timing by the player. The better the timing, the more damage is done.

More tomorrow!

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