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Report RSS Version 0.1.919 Patch [Major] - Inventory and AI Improvements

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We say it all the time but player feedback is hugely important to our development process. Many of our decisions and designs are guided with the help of our testers telling us what’s working and what needs some of our attention. This week was no different as we started to work on a few AI improvements.

While we plan out new dungeons and out-of-the-way places to explore, your feedback about our AI is always on our mind. We’ve had a few tests now where the respawn rate became a problem. It seemed like the mutants were popping up almost faster than you could cut them down, depleting ammo and summoning an army of cannibals attracted to the piles of bodies.

We’ve adjusted the default spawn rate of AI in dungeons to a more manageable number that still forces players to move along while exploring but didn’t leave them trapped in the middle of an area with no resources. We fixed a bug too that would interrupt an AI chasing a target if someone was in their path. The mutants will now push you out of the way if you come between them and their meal.

We made a number of inventory improvements as well. We’ve added a message to the HUD when a player’s inventory is filled to the brim. We fixed bugs with the hotbar not updating properly and inventory UI not updating when the menu is closed. Adding an attachment to a weapon got a little easier. Players will find dropping an attachment anywhere on the weapon details panel will now work easily.

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With our testers' help we nabbed quite a few bugs this week. Players loading in can no longer suffer fall or bleed damage. This should address any problems for players who are loading into a base that has been destroyed. We also fixed a bug where a player could shoot or throw projectiles and reload weapons while using an item. We’re all for multitasking but drinking from your canteen while taking a 100 yard shot with your bow and loading your shotgun at once seemed a bit excessive.

Water catchers should be refilling properly once again across the map much to the relief of the thirsty. We added the proper damage resistance to totems so they should be able to take a little more smashing now and we fixed some problems with doors many of you reported. We fixed the invisible door issues some of you discovered and worked out a bug with the door lock UI popping up for players with permissions when opening a door.

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