This member has provided no bio about themself...

Report RSS Version 0.1.848 Patch [Major] - Smelter Improvements, Fixes, and Persistence Updates

Posted by on

VeilBuilding035

Turning Up the Heat

Input from our community is an invaluable part of our development process. We rely on our players to not only help find bugs and figure out what isn’t working, but also provide suggestions about what they’d like to see down the road. This week we spent most of our time going over your feedback, improving some tools, and fixing the issues players ran into.

First, we showed some love to our smelters. Many of you reported trouble with refining when processing your hard earned ore. We made a number of improvements including updating the UI text and allowing them to now cook wood on their own to make charcoal for recipes down the road. All in all, it’s never been easier to melt rocks in the game.

LLQhIw1

Step Right Up

While we were fixing machines we lowered the cost of converting energy and nabbed a long standing bug with the 127 converter inside the Thorcon Power Plant. The converter was notoriously picky about where a player had to stand in order to access it. Instead of circling the converter one inch at a time looking for the sweet spot, players will now find it easy to transform mysterious elements and collect energy to power smelters and complete recipes down the road.

Here Today, Here Tomorrow

In addition to machine and tool issues many of our players reported persistence problems when logging out or processing materials. We fixed problems with transformed items like cooked meat disappearing from your inventory, durability issues with items not updating correctly, and recycling components disappearing or duplicating when you quit playing. We know how discouraging it can be to find your resource count changed in between sessions and want to make sure all that harvesting time wasn’t wasted.

A Fighting Chance

We fixed issues with weapon attachments not working with the uzi or 1911 and fixed the Ukupoon’s sight not being aligned correctly with the center of the player’s camera. As cool as they looked sometimes, we fixed the bug that would cause arrows to grow to gigantic proportions.

bigarrowshot

While we were fixing problems with missiles we made some adjustments to AI projectiles, also known as flying rotten heads of poisonous green gas.

And we fixed a crash that would sometimes happen after throwing an item and a bug that would make that item disappear on your next login.

If you want to learn more about Fractured Veil head over to our Discord server.

More About Fractured Veil

Facebook

YouTube

Website

Twitch

Twitter

Imgur

Steam

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: