Trying very hard to do too much and not complain (well at least not too much).

Report RSS And On the Next Day

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Continuing from "And On the First Day"

We have had our team meeting last night, not the first in fact but our fourth and all I can say is that it feels like we haven't moved from our first meeting. This of course is not true, we have moved forward with our ideas but still....

It then came to me that if I went back I thought of all the topics we had covered in our meetings we had actually covered a fair bit and that actually we had fallen into the first trap that most Indie Developers cascade with some velocity in to. That trap is the lack of documentation!

Which however I want to spin it, is still my fault.

I can however remedy this.

So now I will have to start writing up a full game design document (GDD), if we were going to go the way of a publisher then I would have to knock up a high level concept and proposal; in all fairness I probably should do these as well just for good measure but it can take a back seat for now.

Trouble is I will now have to go over this with the team so I make sure I have all the information because like fool I didn't take meeting minutes!

If its worth doing, its worth doing well.




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