Game development team compromised by: -Shi Yu Qu -Martin Ma -Zekai Fan -Juan Rivera Plata -Yihao Huang

Report RSS Contracts - Alpha Devblog Notes

Posted by on

DevBlog!




What's New in Contracts?

Levels are no longer generated randomly. They now are generated completely based on our design. We added new weapons and distraction items. We added a ranged weapon, the suppressed pistol, to the game. We added a distraction item, the coin, to the game. The enemy, once spotting the coin, will approach it and stare at it until being alerted. We incorporated attacking controls into moving controls. The player no longer needs to press the attack button to initiate attacking mode. We also improved the UI. Additionally, information of a tile and what's on it will be displayed if the player hovers the mouse on the tile. Finally, we now display the stats of the weapon when the player is equipped with one. Also, some more art assets were added. And of course, lots of bug fixes!

What's the motivation behind our design choices?

Fixed the level design so that it will give the us more control of how levels will play out. Players will experience interesting and carefully designed puzzles.
Added more weapons to give players more choices when engaging with the puzzles. They can take various strategies to solve the puzzles.
Incorporated the attacking and moving controls into one to make the control smoother and easier.
UI now gives players more information about enemies and weapons, on which they will base decisions to solve the puzzles.

What's Next for Contracts?

We plan to add enemies that use ranged weapons. We also have more levels on the way (maybe some in a more industrial setting...) We also think our art assets are super cool, so players will have different experiences in different levels and the game will be more immersive.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: