I have finished the Strike Freedom model myself, which was left out by the makers of Xenoforce mod for CNC Generals Zero Hour.
It was in an archive package (rar file I think), which had the gmax models plus the SF skin, to my delight.
I have used RenX/GmaX to complete the w3d model and then check all the models. I had used reverse animation option for exporting for the transition of moving to normal.
Then, I just copied the codes of Freedom and integrated the codes to Strike Freedom. Because of its three weapons function, here is the list of its intact parts and the bones with the weapon launch bone:
The tip of its 2 HE Beam Rifles have bones:
-WEAPONA01, WEAPONA02 (for main beam rifle fire)
-WEAPONB01, for HE Beam Gun that is at the front when SF is on multiphase cannon mode (combined beam guns)
-WEAPONC01, WEAPONC02 (for SF multilock weapons release or "Fullburst")
The "Calidus" Plama Cannon located in its abdomen has the bone:
-WEAPONC03 (for SF multilock weapons release or "Fullburst")
The "Xiphias 3" Linear Cannons at the sides of its hips have bones:
-WEAPONC04, WEAPONC05 (for SF multilock weapons release or "Fullburst")
The 8 Super DRAGOONs that will deploy from SF and fire have bones:
-WEAPONC06, WEAPONC07, WEAPONC08, WEAPONC09, WEAPONC10, WEAPONC11, WEAPONC12, WEAPONC13 (for SF multilock weapons release or "Fullburst")
I have one problem: How to execute Fullburst that SF can only fire green beams for its HE Beam Rifles and DRAGOONs, yellow for Linear Cannons, and white-blue-red beam for its Plasma Cannon.
---the codes stocked for the Freedom was to fire random beams with colors specified above.
Hello.........my name is shak......can you help me how to insert strike freedom and ifinite justice to this mod(xenoforce).Please!!!or can you upload your edited xenoforce mod in this site.I hope you will help me.
Please reply my comment ok.Bye...