Unity3D Programmer: GUI, Physics, and Networking. 3D modeler, animator, and texturer. And I'm currently working on my current game (I've yet come up with an idea on a name).

Report RSS Partheia - Revealed

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Welcome back, viewers! I have named the continent-island which is the focus and setting of my game, Partheion (whose name comes from the continent's name). The continent is Partheia ("Par" * "thy" * "ah"), which apparently has a greek root which means "taken." I won't reveal core story but here's a basic introduction to what you may expect from the game:
[Disclaimer: It's a long read but easy to follow, and hey: I even made paragraphs!]

It's 2114 in the continent of Partheia, a massive island renown for its rapid scientific, urban, and societal development. Its most prominent feature is its separation of urban areas into zones, ranging from vacation hotspots to industrial centers to suburban plazas. This area lies in the southeastern region of Partheia, above the lush, tropical beaches, and below the thick forests in the west and snow flurries in the north. Each developed zone has it's own mindset, and some even regard other zones with contempt. In these zones, crime isn't primarily an issue. "Non-offending" criminals are sent to correctional facilities, but they tend to escape and flee to convenient places, be them in the forests or the mountains. "Offending" criminals are tried in court and sentenced based on their crime. The beach area has a tourist-safe section within the center loop, with shark-infested waters on the southwest side of the beaches but slight pollution along the city borders. The mountains have underground tunnels and an underground (literally and figuratively) gang society. The people here are thieves, eager to pick fights, and overall rough–as there are no enforced laws outside the developed regions.

You are Aquila, the main character and protagonist (or antagonist, depending on your chosen sequence of events), doing what you can to achieve your desires and goals. You utilize technologies of the latest scientific discoveries to aide your adventures and increase the enjoyment of the game. Weaponry of several types will also be used. At one point in the game, time travel will be perfected and used to introduce a "restart game" sort of option, while allowing the player to return to this saved game. In the story, the idea will be that each save is a possible sequence of time, and the technology allows you to either create a new timeline or return to a previous one. The machine only allows to go back as far as its first functional prototype operated, but luckily that took place towards the beginning of the game. In each timeline, only one instance of the player is active. No overlap of characters occurs, nor do paradoxes occur. This operates under a "multiverse theory" mechanic of time paradoxes.

You can choose to follow the many stories available in the game, acquiring achievements for completing them, developing your character and learn more about Partheia's rich history. Or you can go wherever you want at your own pace, do whatever you want with what's accessible to you. At anytime, you can freely choose to not complete a mission or return to it. Timed missions however will need to be competed by their due date or they will be voided and you'll have to reapply for that job.

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