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Hey, I never played "In the Name of Jerusalem", but I've seen that there is a Nubian unit for the Ayyubids. I know a bit about Nubia and could provide material, in particular weapons and clothing, to design a historically accurate Nubian warrior for ItNoJ 2.
Hello, im beeing venturing myself into the world of modding (actually i cant do ****, just some tweaks and hope they do work) for personal uses. Your mod, In the Name of Jerusalem, covers an period in history im really fascinated and devout to study, however, there are some small issues for me and i've been tweaking it for the sake of my own experience wishes with it. The problem is i have already tweaked weapons and armors and some ai scripting (i mixed it with Brytenwalda's ai and it worked. Yes im crazy, lol.) but i cant find anywhere the scripts that have to do with the jihads parties, i really wanted to take them out of the mod or greatly reduce its size but i dont seem to find it anywhere. Ive been trying to figure it out for days but with no sucess, could you please, my friend, give me any kind of help on this matter? I really want to make this tweak for myself.
Generally speaking, Armenians in the Crusade period are in a transitional period, from Caucasian Byzantine style equipment to Western European Norman style. I feel that most of your links are accurate! It's just that they don't all show up at this time!
Hey man! Your mod "In the name of Jerusalem II" looks awesome!
I'm the author of 1100 AD mod for Rome 2 TW game and I think I have some unique Medieval helmets.
I can offer you some kind of exchange, i interested in some of your Byzantine and Crusaders helmets.
Sorry my friend, these models can only be released along with INJ2. And another problem is that all my models are made by PBR process, and the number of polygens is very high. A helmet can reach 6000 or higher, which is not the same as Warband. So they may not be suitable for Rome 2.
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Hey, I never played "In the Name of Jerusalem", but I've seen that there is a Nubian unit for the Ayyubids. I know a bit about Nubia and could provide material, in particular weapons and clothing, to design a historically accurate Nubian warrior for ItNoJ 2.
Give this man a Award
Hello, im beeing venturing myself into the world of modding (actually i cant do ****, just some tweaks and hope they do work) for personal uses. Your mod, In the Name of Jerusalem, covers an period in history im really fascinated and devout to study, however, there are some small issues for me and i've been tweaking it for the sake of my own experience wishes with it. The problem is i have already tweaked weapons and armors and some ai scripting (i mixed it with Brytenwalda's ai and it worked. Yes im crazy, lol.) but i cant find anywhere the scripts that have to do with the jihads parties, i really wanted to take them out of the mod or greatly reduce its size but i dont seem to find it anywhere. Ive been trying to figure it out for days but with no sucess, could you please, my friend, give me any kind of help on this matter? I really want to make this tweak for myself.
best regards
It's in the triggers.txt! If you read it carefully, you'll find it
Thank you! Really appreciate your help :D
Hey, Im playing your mod for warband, and is really a great job,
I have been searching about Armenian history, and I found this site, I guess you already know but I leave the link below.
Peopleofar.com
I dont know how accurate they are for Cilician Armenia, but they adopted western military look. Dont they? , Can we be sure about the first one ?
All of them look cool. :D
Generally speaking, Armenians in the Crusade period are in a transitional period, from Caucasian Byzantine style equipment to Western European Norman style. I feel that most of your links are accurate! It's just that they don't all show up at this time!
The muslims faces is weird and the face option is not in it right places.
Is there way to fix it or to use the european face as muslim
Hey man! Your mod "In the name of Jerusalem II" looks awesome!
I'm the author of 1100 AD mod for Rome 2 TW game and I think I have some unique Medieval helmets.
I can offer you some kind of exchange, i interested in some of your Byzantine and Crusaders helmets.
Regards!
Sorry my friend, these models can only be released along with INJ2. And another problem is that all my models are made by PBR process, and the number of polygens is very high. A helmet can reach 6000 or higher, which is not the same as Warband. So they may not be suitable for Rome 2.
Thanks for the answer mate! 6000 polygons is really huge, but Symplygon prog could deal with that in some ways..
Have a good dev process! :)