When it comes to the Battle for Middle-earth games, I am the maker of the Easterling faction for each one. That said, I have made extensive amounts of undeniable progress towards this end goal.

Report RSS Final Years of the Third Age: Gondor

Posted by on

Final Years of the Third Age: Gondor

A mod for Battle for Middle-earth 2, Patch 1.09

Welcome to the FYOTTA mod's Gondor Faction plan! Here, the cost of everything will be mapped out so everyone has a realistic idea of what to expect in my upcoming mod Final Years of the Third Age! Beta 1 will be out May 6th, 2018; with Gondor, Erebor, Mordor, and Easterlings as playable factions.

Heroes

Ring Hero = Pippin (Costs 1000, Command Limit Raise is 100)

  • Rank 1 Power = Rocks and Blade = toggles between rocks and sword
  • Rank 4 Power = Have some Tomatoes! = heals targeted allies in full
  • Rank 7 Power = Guard of the Citadel Indeed! = gains Gondorian Citadel Guard armor
  • Rank 10 Power = Summon Citadel Guards = conjures 3 platoons of Rank 10 Gondorian Citadel Guard

Beregond (Costs 1200, Command Limit Raise is 25)

  • Rank 1 Power = Blade and Bow = toggle between archery and fencing
  • Rank 4 Power = Blade Master = Gains +100% armor and +5% damage to structures
  • Rank 6 Power = Wounding Arrow = shoots a very highly damaging shot
  • Rank 8 Power = Train Citadel Guards = Raises the rank of targeted Gondor Citadel Guard, to a maximum of Rank 10
  • Rank 10 Power = Captain of the Guard = provides 50% armor and damage boosts to nearby Citadel guard

Madril (Costs 1400, Command Limit Raise is 25)

  • Rank 1 Power = Blade and Bow = toggles between archery and fencing
  • Rank 4 Power = Stealth = Hero becomes invisible when not attacking
  • Rank 6 Power = Train Rangers = Raises the rank of targeted Ithilien Rangers by 1, to a maximum of 10
  • Rank 8 Power = L volley power that normal rangers have but with 4 times as much damage
  • Rank 10 Power = Summon Rangers = summons 3 platoons of Rank 10 Rangers of Ithilien

Imrahil (Costs 2000, Command Limit Raise is 50)

  • Rank 1 = Horseman = toggles between being on foot and being on an armored horse
  • Rank 4 = Spear Throw = tosses a javelin into the targeted enemy, causing meta impact
  • Rank 7 = Leader of the Fiefdoms = all Dol Amroth, Ringlo Vale, Pelargir, Morthond, and Lossnarch units within a large radius of Imrahil gain +50% boosting to armor and damage
  • Rank 10 = Stampede of Dol Amroth = calls in a stampede of Knights of Dol Amroth

Boromir (Costs 1600, Command Limit Raise is 50)

  • Rank 1 = Horseman = toggles between being on foot and being on his horse
  • Rank 3 = Horn of G into horn causing fear in nearby enemies
  • Rank 5 = Leadership = Nearby Gondor units get 50% boost to armor and damage
  • Rank 7 = Captain of G Gondor Units gain a new rank, to a maximum of 10

Faramir (Costs 2400, Command Limit Raise is 50)

  • Rank 1 = Blade and Bow = toggles between archery and fencing
  • Rank 2 = Wounding Arrow = launches a deadly shot just like Madril's
  • Rank 3 = Knight and Ranger = toggles between heavily armored on a horse and lightly armored on foot
  • Rank 6 = Leadership = Nearby Gondor units get 50% boost to armor and damage
  • Rank 7 = Captain of G Gondor units gain a new rank, to a maximum of 10

Aragorn (Costs 3000, Command Limit Raise is 75)

  • Rank 1 = Athelas = heals nearby Gondor units
  • Rank 2 = Blade Master = Gains +100% armor and +5% damage to structures
  • Rank 4 = Brego = toggles between fighting on foot and riding his horse, Brego
  • Rank 6 = Elendil = invokes fear in nearby enemies
  • Rank 10 = Oathbreakers = Summons warriors and riders of the dead

Gandalf the Grey (Costs 5000, Command Limit Raise is 75)

  • Rank 1 = Wizard Blast = knocks targeted enemies back
  • Rank 2 = Lightning Sword = Lightning bolt which does very heavy damage to the targeted enemy
  • Rank 4 = Shadowfax = toggles between fighting on foot and riding Shadowfax, the lord of all horses
  • Rank 7 = Istari Light = a sunlight attack that does extreme levels of damage
  • Rank 10 = Word of Power = blasts out a circular shockwave that kills nearby enemies

Structures

Fortress (Costs 5000, Command Limit Raise is 100)

  • Expansions
    • Arrow Tower (500)
    • Dormitory (250)
    • Trebuchet (1000)
    • Wall Hub (750)
  • Upgrades
    • Banners (500) reduces hero cost by 10% and builder cost by 20%
    • Courtyard (650) adds the green and white courtyard Gondor has from Patch 1.09, reducing the prices of structures by 10%, unlocks Numenor Stonework
    • House of Healing (800) heals nearby allies when not under attack
    • Flaming Munitions (1500) equips towers and trebuchets with fire
    • Boiling Oil (1000) allows fortress to dump hot oil onto attacking enemy troops
    • Numenor Stonework (2000) doubles fortress armor, changes fortress texture from light grey with navy blue roofs to pure white with azure blue roofs
    • Ivory Tower (4000) provides Palantir vision power, raises the sight of the fortress
  • Recruits Builders to build structures
  • Recruits and Revives Heroes

Farm (Costs 300, Command Limit Raise is 50)

  • Sends 4 Gondor Farmers out to gather crops as a resource similarly to how a lumber mill sends workers for wood
  • Can recruit extra Gondor Farmers for a resource cost of 50 and command point cost of 1

Stonemasonry (Costs 300, Command Limit Raise is 50)

  • Sends 4 Gondor Miners out to gather bricks as a resource similarly to how a lumber mill sends workers for wood
  • Can recruit extra Gondor Miners for a resource cost of 70 and command point cost of 1

Barracks (Costs 400, Command Limit Raise is 25)

  • Rank 1
    • Ringlo Vale Fencers (light fencers, resource cost = 100, command point cost = 60, swords and shields, can only be upgraded with the banner carrier, 1 platoon is 4 rows of 5)
    • Lossnarch Axemen (light fencers, resource cost = 150, command point cost = 60, two-handed axes, can only get the banner carrier upgrade, 1 platoon is 4 rows of 5)
    • Pelargir Spearmen (light pikemen, resource cost = 200, command point cost = 60, spears and shields, can only be upgraded with a banner carrier, 1 platoon is 4 rows of 5)
  • Rank 2
    • Minas Tirith Fencers (basic fencers, resource cost = 250, command point cost = 60, swords and shields, can only get forged blades and banner carrier upgrades, 1 platoon is 3 rows of 5)
    • Minas Tirith Spearmen (basic pikemen, resource cost = 300, command point cost = 60, spears and shields, can only be upgraded with forged blades and banner carrier, 1 platoon is 3 rows of 5)
  • Rank 3
    • Fountain Court Guard (elite pikemen, resource cost = 600, command point cost = 60, two-handed long pikes, can receive the forged blade, heavy armor and banner carrier upgrades, 1 platoon is 1 row of 5)

Archery Range (Costs 400, Command Limit Raise is 25)

  • Rank 1
    • Morthond Bowmen (light archers, resource cost = 100, command point cost = 60, can toggle between bow and sword, only able to get the banner carrier upgrade, 1 platoon is 4 rows of 5)
  • Rank 2
    • Minas Tirith Archers (basic archers, resource cost = 350, command point cost = 60, longbow and cylindrical quiver of arrows, can get fire arrows and banner carrier, 1 platoon is 3 rows of 5)
  • Rank 3
    • Ithilien Rangers (elite archers, resource cost = 400, command point cost = 60, longbow and arrows, sword, can toggle weapons, can get fire arrows and banner carrier, 1 platoon is 2 rows of 5)
    • Citadel Guard (elite archers, resource cost = 510, command point cost = 60, longbow and sword, can toggle weapons, can get fire arrows, heavy armor and banner carrier, 1 platoon is 1 row of 5)

Stables (Costs 600, Command Limit Raise is 25)

  • Rank 1
    • Minas Tirith Knights (basic cavalry, resource cost = 500, command point cost = 80, sword and shield and horse, can get forged blades and banner carrier, 1 platoon is 2 rows of 5)
  • Rank 2
    • Dol Amroth Knights (elite cavalry, resource cost = 700, command point cost = 80, lance and shield, longbow and arrows, can toggle between archery and jousting, can get forged blades, heavy armor and banner carrier, 1 platoon is 1 row of 5)

Workshop (Costs 800, Command Limit Raise is 75)

  • Rank 1
    • Gondor Trebuchet (heavy artillery, resource cost = 600, command point cost = 25, fires boulders, can get the firestones upgrade, only 1 unit, not a platoon)
  • Rank 2
    • Fire Stones (unit upgrade, research cost = 1000, application cost = 200, sets the Trebuchet's boulders on fire)

Black Smith (Costs 1000, Command Limit Raise is 75)

  • Rank 1
    • Banner Carrier (unit upgrade, research cost = 500, application cost = 100, raises a platoon's rank to Rank 2, allows regeneration and healing)
  • Rank 2
    • Forged Blades (unit upgrade, research cost = 1000, application cost = 200, boosts the damage output of fencing, jousting and phalanx platoons)
    • Fire Arrows (unit upgrade, research cost = 1000, application cost = 200, boosts the damage output of archery platoons)
  • Rank 3
    • Heavy Armor (unit upgrade, research cost = 1000, application cost = 200, boosts the armor ratio of selected platoons)

Market Place (Costs 1500, Command Limit Raise is 75)

  • Researches the Grand Harvest upgrade

Battle Tower (Costs 500, Command Limit Raise is 50)

  • Fires Arrows at incoming enemies
  • Can get Fire Arrows upgrade
  • Can hold one or two platoons

Wall Hub (Costs 750, Command Limit Raise is 100)

  • Builds Walls for a resource cost of 50 per segment
  • Can be upgraded into any of the following:
    • Large Gate
    • Wall Hub
    • Secret Door
    • Trebuchet
    • Arrow Tower

Elendil Statue (Costs 200, Command Limit Raise is 25)

  • Nearby Gondor units get 50% boosts to damage and armor

Well (Costs 200, Command Limit Raise is 25)

  • Nearby Gondor units get healed when not under attack

Spell Book

5 Point Powers

  • Rebuild (restores much of a building's health)
  • Heal (fully heals allies, replaces one casualty per platoon)
  • Rallying Call (boosts allies armor and damage by 50%)

10 point powers

  • Arrow Volley (showers targeted area with a full minute of arrows rocketing down)
  • Lone Tower (summons a Gondorian Battle Tower)
  • Tom Bombadil (summons Tom Bombadil to the targeted location)
  • Hobbit Allies (summons 6 platoons of Rank 10 Hobbits, but not the Hobbit heroes in this mod)

15 point powers

  • Arnor Allies (summons 1 unit of each of the following: Arnor fencers, Arnor archers, Arnor spearmen, Arnor knights, Arnor mounted archers, Arnor Trebuchet, and Dunedain Rangers)
  • Rohan Allies (summons 1 unit of each of the following: Rohirrim Swordsmen, Rohirrim Axemen, Rohirrim Lancers, Rohirrim Archers, Rohirrim Royal Knights, Yeoman Everymen, Yeoman Onager)
  • Cloud Break (brings down the sunlight to slow enemy troops, and reverse the effects of Darkness or of Freezing Rain)

25 point powers

  • Dunharrow Allies (summons 3 platoons of each of the following: Warriors of the Dead, Riders of the Dead, all are Rank 10; along with the King of the Dead)
  • Earthquake (creates a giant burst of shock damage to targeted enemy buildings)

Thanks for reading this!

~Kyle S. Perkins

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: