Dragonsdoom's roots started as a hardcore gamer; playing hundreds of hours of Counter-strike, Baulder's Gate and Sim-style games for years. Even as he played such games, he was fascinated with the concept of 'Level Editors', creating many small levels for such games as Sim City, Age of Empires and Stronghold. He eventually experimented with further design concepts such as GUI style mods in Age of Empires. After a time, he decided to become a developer himself, to be more than a consumer amongst the horde and give back to the community. He learned true 3d level design by starting on the Source engine, and is currently learning how to do do every aspect of game development in the hopes of starting his own indie company with some college pals.

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Well today it snowed again, that makes it twice in the same winter (We usually hardly ever get snow here) and I got some work done and pictures uploaded to my media thing up there.
Right now I am taking a class on basic electrical work and it has proven to be quite interesting, more so than I had originally expected. I had hoped to take the class to get a job to support my gaming habit and provide some funds for potential design software purchasing, but it has been properly interesting as well so that is enjoyable.
Work continues on secret project number four, I think I am about a quarter of the way done with the basic layout right now, suffering from some fairly hefty lack of inspiration waves but I will get over it.
If I do say so my self, and I do, the latest pictures look quite nice apart from being rather barren.
I was recently accepted into the Quake: Live beta, and about all I think I can say about it right now without breaking NDA is that it has been fun. The only really non-fun thing I can talk about right now is that a bunch of the original players have come over to the new game, and at times you get your behind handed to you on a silver platter, with garnish and carefully chosen wine sampler. I think that situation is being worked on though and all will be better.
I understand that TF2 is getting the scout update soon, and I suppose the scouts had it coming to them, even if they are irritating arrogant jerks with laser beam eyesight(Just kidding, I can't really complain, I have been playing Quake.). I look forward to seeing the new unlockables, judging by what Valve is saying we might see scouts working with or against engineers in new ways.
I have started doing some 2d sketching again(on paper!) and I am liking the way it is turning out so far, I want to move on to some more complicated envrons soon.

On the D&D front, I learned four or so different ways to destroy mass sections of planets this morning, thanks to the awesome mathmatics and optimizers over at GITP forums. I also am about to make my game very interesting over the next couple of sessions, thanks to a idea my DM gave me without knowing it.
I think it will take a bit to top what I threw at them last time though, which was a creepy combination of ooze and grotesque plant:

"A huge writhing mass of bony tenticles twitches above the center of a underground druidic pool.
Slime drips from the edges of the crude altar,
and you realise that the pool has been completely replaced by a thick gelatinous ooze,
which churns as the mass at the center writhes.

As you draw nearer to the unholy abomination,
you notice spindley roots extend into the core of the ooze from the bony mass,
and thick tendrils of ooze entwine upward into the wooden flesh.
This is a truely horrifying combination of putrid gelatin and slime enveloped wood,
bound together in rotted symbiosis.

The ooze/tree kicked butt, and the party kicked tree/ooze and all was fun.
They have since made it back safely to town.

More on Fallout 3 and Quake to come...

(Currently listening to: Arcade Classics by Allister Brimble, which is available Here or on Slay Radio)

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