I like to program. I also enjoy designing visual content. My side interests include playing guitar, long boarding, and swimming.

Report RSS The Summer Plan

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I haven't written a blog for this page yet, so I figured I might as well talk about things such as my development plan for the summer.

As we speak, I'm doing something most college kids would never think of doing: Not job searching! Crazy, I know. I decide a month prior to summer break that I would go full time game development. Since this is the first time doing this, I'm gambling a lot of time towards potential rent money. After-all, if my game 'Flack' doesn't sell very well, then the only thing I've gained is new ways of marketing and programming...which isn't the number one thing I need right now.

That being said, I really do believe Flack will be a success, especially for a newbie indie developer such as myself. Let me first establish what I mean by 'success': Selling the game, and making enough money for rent. I believe it will be profitable because it not only looks reasonably good, but it also has a fun mechanics system that I think people will enjoy. On top of that, it also opens doors for community based creativity now that the level maker is implemented. I personally think it's a fun game, so that should count towards something.

Out of all honesty, this has been an extremely fun project to work on. I learned a lot about the powerful tools Java has to offer. Constantly, I hear java is a terrible language for games, yet most people fail to recognize the potential it can offer for 2D games. On top of that, the community is relatively large and has helped me many times over the past year. If you're interested in designing your own game, I would totally recommend new users to play with Java libraries. (Speaking of Java Libraries, I really need to start using Slick! Holy cow is that a brilliant 2D graphics pusher! I might even consider re-writing my code to use Slick)

Thanks for reading! I might post blogs more often if people are interested.

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