Been gaming since i was a little kid, and I've always wanted to make them. I'm from the USA, but I'm Canada right now in film school for 3D.

Report RSS xNormal testing!

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So! I decided that I would give xNormal, the texture generation software, another chance. I tried to figure this software out about a year or so ago, mind you I was rushing for a result - I never got one, so I just used Nvidia's Melody, which is somewhat simpler.

But now that I'm working on the new character (Anath), I decided to give it a shot and test it out on the low-poly model that I made and UV Wrapped. And boy what fun did I have!!!

(No goggles.)

xNormal test:
Img410.imageshack.us

I just tweaked around with the cage tools in the SBM format and tested out some standard settings. That's a normal map on top of a low-polygon model that I made in Maya. And the low-polygon model without the normal map you can see here:

Img5.imageshack.us

xNormal was able to provide me with very satisfactory results without me even tinkering with it that much. There are actually a few places I'm going to re-work, but overall, I'm happy with the normal map. I can't wait to texture the rest of him!

I'm going to be busy now, though. :(

Oh, and you can downoad xNormal for free at: Xnormal.net

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