My name is Devin Sherry and I am a senior level designer at Autonomous Games. I am currently working on an indie game called The Afflicted, and if you haven't seen it yet, go check it out on the top 100 indie games under the third person category in the upcoming games section. This is my first major project in my professional career as a level designer, and I have to say, it is one of the most difficult game to design levels for, but it has taught me many lessons about level design principles.
A level for The Afflicted consists of making sure that the levels emphasize parkour movement, resources are placed in careful spots that allow for each team to obtain a certain amount of upgrades in a certain amount of time, the level has three phases that open up as the game progresses, choosing a setting that makes sense with the back story of the game, making sure that barricades are placed in areas that are most strategic for creating that needed cover, fun elevation shifts for the player, and making sure that the level is balanced for three teams. Over the course of the development, which has been close to a year now!. I have learned how to make fun game levels with this type of game play. This game has taught me how to make a level with numerous amounts of variables, so when I am on a game project that has limited variables, I can make it faster, more fun, more balanced, and it will promote exciting game play.
I still have a lot of learning to do when it comes to designing levels for different types of games, but The Afflicted has given me a strong foot to stand on. My next step as a level designer is to learn how to script events, as well as learning how to 3D model. As of right now, I have strong scripting skills in Kismet and I am learning how to program in Python and C#. My next semester at school, I will be taking a 3D modeling course using 3ds Max, so I am very excited.
I will continue to post as I progress!