Hello everyone, my name is Nate and I'm a 26 year old college student enrolled with Westwood College in their Game Art and Design program for my Bachelor's of Applied Sciences. My main focus is on modeling, texturing, animating and concept work but in the future I hope to establish myself as a Game Designer and found my own development company. My contributions to ModDB have been varied thus far and continue to grow as I move along towards my future career. I was the lead modeler and animator for the PSP project Prime which is currently in hiatus. My other work can be seen throughout the site. I am soon about to offer a variety of video tutorials ranging on various subjects including modeling, texturing, animating and exporting of low poly assets/characters for video games. As well I host a monthly self-imposed challenge in which I model a new model every week based on a monthly topic of the community's choosing. Feel free to friend me if you wanna keep track of my efforts.

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It's been a long time since I've been active around here. Between an accident at work that took me out for awhile and an increased focus on my school work for necessary reasons (things get more involved in your last year of college) it has been hard having a true on-line presence. As many know the project Prime went into indefinite suspension for the time being but me and Mexi both agreed that when we have the time we'd like to pick back up and finish it. It was nice to see the community response and see the project become so popular. That's the kind of thing that us, as independent developers, both need in our portfolios and in our ego's to succeed in the industry.

Things are starting to wind down for me and my personal projects are almost done. They fit more into the IndieDB scene than the ModDB scene so I may end up posting them there, as well as looking into porting them over to the XNA engine for sale on XBox Live, which would be awesome for a little side money. I feel that once I'm to that point my involvement in the community around here will increase. I am going to try to post more updates on my work, especially modeling since that is my focus, around here so keep an eye out.

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