I've always been pretty good at getting to grips with technical stuff. Modding Doom proved to be a fun, but sometimes frustrating experience. There are engine limitations to deal with in the original Doom engine, but then there's also quirks of the port being used. But, I can get my head around that. It's why teaming up with my best friend @[BarefootMapMaker](members:barefootmapmaker:4544685) has worked so well. I can make happen what he dreams up. At least, as far as Doom goes.

Report RSS Needing to up my game

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I've been going through a ZScript guide on Github. It's taking me through the basics. I've been muddling through previously, but I didn't have a full grasp on how things really worked. Now, though, I feel like the holes in my knowledge are slowly being filled.

This is definitely a good thing. As I'm starting to grasp concepts and mechanics, I'm getting ideas on how I could apply those techniques. Maybe in a few months I'll have enough knowledge to do some really epic effects. For now, I'm still able to make stuff happen, and that's probably the most satisfying part.

Every day is progress, and I'm not going to stop learning.

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